From 81c66d6efb9fb0ab8a03b40e2bc22aa49eff9a04 Mon Sep 17 00:00:00 2001 From: Pierre-Yves Rollo Date: Sun, 4 Oct 2020 15:24:29 +0200 Subject: Minimap as HUD element with API control Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map --- src/client/client.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/client/client.cpp') diff --git a/src/client/client.cpp b/src/client/client.cpp index d6e529c40..7fafe0da9 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -129,6 +129,7 @@ Client::Client( if (g_settings->getBool("enable_minimap")) { m_minimap = new Minimap(this); } + m_cache_save_interval = g_settings->getU16("server_map_save_interval"); } -- cgit v1.2.3