From 521a04222a71325ef217d1214febf5591919e169 Mon Sep 17 00:00:00 2001 From: Lars Date: Mon, 12 Oct 2020 19:47:04 -0700 Subject: Avoid drawing invisible blocks on the client. --- src/client/clientmap.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'src/client/clientmap.cpp') diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp index 3124313e7..d372a8e46 100644 --- a/src/client/clientmap.cpp +++ b/src/client/clientmap.cpp @@ -124,12 +124,6 @@ void ClientMap::updateDrawList() v3f camera_position = m_camera_position; v3f camera_direction = m_camera_direction; - f32 camera_fov = m_camera_fov; - - // Use a higher fov to accomodate faster camera movements. - // Blocks are cropped better when they are drawn. - // Or maybe they aren't? Well whatever. - camera_fov *= 1.2; v3s16 cam_pos_nodes = floatToInt(camera_position, BS); v3s16 p_blocks_min; @@ -190,7 +184,7 @@ void ClientMap::updateDrawList() float d = 0.0; if (!isBlockInSight(block->getPos(), camera_position, - camera_direction, camera_fov, range, &d)) + camera_direction, m_camera_fov, range, &d)) continue; -- cgit v1.2.3