From 3f0cbbc372d5f359af18f5cbad37a1b165d3df4e Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sun, 7 Jun 2020 19:58:09 +0200 Subject: Use multiple light positions for CAO lighting --- src/client/content_cao.cpp | 42 ++++++++++++++++++++++++------------------ 1 file changed, 24 insertions(+), 18 deletions(-) (limited to 'src/client/content_cao.cpp') diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 644a71e6e..eec4e3de0 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -182,7 +182,6 @@ public: void addToScene(ITextureSource *tsrc); void removeFromScene(bool permanent); void updateLight(u32 day_night_ratio); - v3s16 getLightPosition(); void updateNodePos(); void step(float dtime, ClientEnvironment *env); @@ -258,11 +257,6 @@ void TestCAO::updateLight(u32 day_night_ratio) { } -v3s16 TestCAO::getLightPosition() -{ - return floatToInt(m_position, BS); -} - void TestCAO::updateNodePos() { if (!m_node) @@ -799,13 +793,20 @@ void GenericCAO::updateLight(u32 day_night_ratio) return; u8 light_at_pos = 0; - bool pos_ok; - - v3s16 p = getLightPosition(); - MapNode n = m_env->getMap().getNode(p, &pos_ok); - if (pos_ok) - light_at_pos = n.getLightBlend(day_night_ratio, m_client->ndef()); - else + bool pos_ok = false; + + v3s16 pos[3]; + u16 npos = getLightPosition(pos); + for (u16 i = 0; i < npos; i++) { + bool this_ok; + MapNode n = m_env->getMap().getNode(pos[i], &this_ok); + if (this_ok) { + u8 this_light = n.getLightBlend(day_night_ratio, m_client->ndef()); + light_at_pos = MYMAX(light_at_pos, this_light); + pos_ok = true; + } + } + if (!pos_ok) light_at_pos = blend_light(day_night_ratio, LIGHT_SUN, 0); u8 light = decode_light(light_at_pos + m_glow); @@ -856,12 +857,17 @@ void GenericCAO::setNodeLight(u8 light) } } -v3s16 GenericCAO::getLightPosition() +u16 GenericCAO::getLightPosition(v3s16 *pos) { - if (m_is_player) - return floatToInt(m_position + v3f(0, 0.5 * BS, 0), BS); - - return floatToInt(m_position, BS); + const auto &box = m_prop.collisionbox; + pos[0] = floatToInt(m_position + box.MinEdge * BS, BS); + pos[1] = floatToInt(m_position + box.MaxEdge * BS, BS); + + // Skip center pos if it falls into the same node as Min or MaxEdge + if ((box.MaxEdge - box.MinEdge).getLengthSQ() < 3.0f) + return 2; + pos[2] = floatToInt(m_position + box.getCenter() * BS, BS); + return 3; } void GenericCAO::updateNametag() -- cgit v1.2.3