From 3face01a202040e4feff3b0936b4aa89c051c98d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?D=C3=A1niel=20Juh=C3=A1sz?= Date: Sat, 10 Feb 2018 22:04:16 +0200 Subject: Node definition manager refactor (#7016) * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager --- src/client/gameui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/client/gameui.cpp') diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp index 84b6ef2d3..142d30922 100644 --- a/src/client/gameui.cpp +++ b/src/client/gameui.cpp @@ -131,7 +131,7 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ if (pointed_old.type == POINTEDTHING_NODE) { ClientMap &map = client->getEnv().getClientMap(); - const INodeDefManager *nodedef = client->getNodeDefManager(); + const NodeDefManager *nodedef = client->getNodeDefManager(); MapNode n = map.getNodeNoEx(pointed_old.node_undersurface); if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") { -- cgit v1.2.3