From 9b8ca3a746cdb9478a46939d36c30484a97255e1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Sat, 13 May 2017 11:05:16 +0200 Subject: Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752) * Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible) --- src/client/inputhandler.cpp | 119 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 119 insertions(+) create mode 100644 src/client/inputhandler.cpp (limited to 'src/client/inputhandler.cpp') diff --git a/src/client/inputhandler.cpp b/src/client/inputhandler.cpp new file mode 100644 index 000000000..9c7a94c4e --- /dev/null +++ b/src/client/inputhandler.cpp @@ -0,0 +1,119 @@ +/* +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola +Copyright (C) 2017 nerzhul, Loic Blot + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "util/numeric.h" +#include "inputhandler.h" +#include "mainmenumanager.h" + +bool MyEventReceiver::OnEvent(const SEvent &event) +{ + /* + React to nothing here if a menu is active + */ + if (isMenuActive()) { +#ifdef HAVE_TOUCHSCREENGUI + if (m_touchscreengui) { + m_touchscreengui->Toggle(false); + } +#endif + return g_menumgr.preprocessEvent(event); + } + + // Remember whether each key is down or up + if (event.EventType == irr::EET_KEY_INPUT_EVENT) { + const KeyPress &keyCode = event.KeyInput; + if (keysListenedFor[keyCode]) { + if (event.KeyInput.PressedDown) { + keyIsDown.set(keyCode); + keyWasDown.set(keyCode); + } else { + keyIsDown.unset(keyCode); + } + return true; + } + } + +#ifdef HAVE_TOUCHSCREENGUI + // case of touchscreengui we have to handle different events + if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) { + m_touchscreengui->translateEvent(event); + return true; + } +#endif + + if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) { + /* TODO add a check like: + if (event.JoystickEvent != joystick_we_listen_for) + return false; + */ + return joystick->handleEvent(event.JoystickEvent); + } + // handle mouse events + if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) { + if (isMenuActive()) { + left_active = false; + middle_active = false; + right_active = false; + } else { + left_active = event.MouseInput.isLeftPressed(); + middle_active = event.MouseInput.isMiddlePressed(); + right_active = event.MouseInput.isRightPressed(); + + if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) { + leftclicked = true; + } + if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) { + rightclicked = true; + } + if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) { + leftreleased = true; + } + if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) { + rightreleased = true; + } + if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) { + mouse_wheel += event.MouseInput.Wheel; + } + } + } else if (event.EventType == irr::EET_LOG_TEXT_EVENT) { + static const LogLevel irr_loglev_conv[] = { + LL_VERBOSE, // ELL_DEBUG + LL_INFO, // ELL_INFORMATION + LL_WARNING, // ELL_WARNING + LL_ERROR, // ELL_ERROR + LL_NONE, // ELL_NONE + }; + assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv)); + g_logger.log(irr_loglev_conv[event.LogEvent.Level], + std::string("Irrlicht: ") + + (const char *)event.LogEvent.Text); + return true; + } + /* always return false in order to continue processing events */ + return false; +} + +/* + * RandomInputHandler + */ +s32 RandomInputHandler::Rand(s32 min, s32 max) +{ + return (myrand() % (max - min + 1)) + min; +} -- cgit v1.2.3