From 5f3af7d18b528e502e2cf09e0f46cc892df98dd4 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sat, 21 May 2022 19:27:35 +0200 Subject: Remove obsolete eye_height related workaround This was added a long time ago in 42bbd5c9ae06a8d8ffb7915599097ead6f848755 and meant to fix prevent the view becoming black when jumping into a ceiling, this no longer happens today. --- src/client/localplayer.cpp | 23 +---------------------- 1 file changed, 1 insertion(+), 22 deletions(-) (limited to 'src/client/localplayer.cpp') diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp index 279efafe9..79fe2cb11 100644 --- a/src/client/localplayer.cpp +++ b/src/client/localplayer.cpp @@ -426,16 +426,6 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, camera_impact = getSpeed().Y * -1; } - { - camera_barely_in_ceiling = false; - v3s16 camera_np = floatToInt(getEyePosition(), BS); - MapNode n = map->getNode(camera_np); - if (n.getContent() != CONTENT_IGNORE) { - if (nodemgr->get(n).walkable && nodemgr->get(n).solidness == 2) - camera_barely_in_ceiling = true; - } - } - /* Check properties of the node on which the player is standing */ @@ -696,8 +686,7 @@ v3s16 LocalPlayer::getLightPosition() const v3f LocalPlayer::getEyeOffset() const { - float eye_height = camera_barely_in_ceiling ? m_eye_height - 0.125f : m_eye_height; - return v3f(0.0f, BS * eye_height, 0.0f); + return v3f(0.0f, BS * m_eye_height, 0.0f); } ClientActiveObject *LocalPlayer::getParent() const @@ -1025,16 +1014,6 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, camera_impact = getSpeed().Y * -1.0f; } - { - camera_barely_in_ceiling = false; - v3s16 camera_np = floatToInt(getEyePosition(), BS); - MapNode n = map->getNode(camera_np); - if (n.getContent() != CONTENT_IGNORE) { - if (nodemgr->get(n).walkable && nodemgr->get(n).solidness == 2) - camera_barely_in_ceiling = true; - } - } - /* Update the node last under the player */ -- cgit v1.2.3