From 442e48b84fea511badf108cedc2a6b43d79fd852 Mon Sep 17 00:00:00 2001 From: x2048 Date: Thu, 12 Aug 2021 20:07:09 +0200 Subject: Move updating shadows outside of RenderingCore::drawAll. (#11491) Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode. --- src/client/render/core.cpp | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) (limited to 'src/client/render/core.cpp') diff --git a/src/client/render/core.cpp b/src/client/render/core.cpp index 4a820f583..f151832f3 100644 --- a/src/client/render/core.cpp +++ b/src/client/render/core.cpp @@ -76,19 +76,18 @@ void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_min draw_wield_tool = _draw_wield_tool; draw_crosshair = _draw_crosshair; + if (shadow_renderer) + shadow_renderer->update(); + beforeDraw(); drawAll(); } void RenderingCore::draw3D() { - if (shadow_renderer) { - // Shadow renderer will handle the draw stage - shadow_renderer->setClearColor(skycolor); - shadow_renderer->update(); - } else { - smgr->drawAll(); - } + smgr->drawAll(); + if (shadow_renderer) + shadow_renderer->drawDebug(); driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); if (!show_hud) -- cgit v1.2.3