From 94c294bfdcfb7caa84c88649f3630605ed90e884 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Sun, 2 Jul 2017 20:29:58 +0200 Subject: Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) * Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent --- src/client/tile.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/client') diff --git a/src/client/tile.h b/src/client/tile.h index fb1c87371..aadc3e156 100644 --- a/src/client/tile.h +++ b/src/client/tile.h @@ -23,9 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes.h" #include "irr_v3d.h" #include -#include #include #include +#include #include "util/numeric.h" class IGameDef; -- cgit v1.2.3