From 94c294bfdcfb7caa84c88649f3630605ed90e884 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Sun, 2 Jul 2017 20:29:58 +0200 Subject: Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) * Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent --- src/clientenvironment.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/clientenvironment.cpp') diff --git a/src/clientenvironment.cpp b/src/clientenvironment.cpp index 28b61b06e..791b61531 100644 --- a/src/clientenvironment.cpp +++ b/src/clientenvironment.cpp @@ -456,7 +456,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object) infostream<<"ClientEnvironment::addActiveObject(): " <<"added (id="<getId()<<")"<getId()] = object; - object->addToScene(RenderingEngine::get_scene_manager(), m_texturesource); + object->addToScene(m_texturesource); { // Update lighting immediately u8 light = 0; bool pos_ok; -- cgit v1.2.3