From 6a1670dbc31cc0e44178bbd9ad34ff0d5981a060 Mon Sep 17 00:00:00 2001 From: Ilya Zhuravlev Date: Thu, 20 Dec 2012 21:19:49 +0400 Subject: Migrate to STL containers/algorithms. --- src/clientobject.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/clientobject.cpp') diff --git a/src/clientobject.cpp b/src/clientobject.cpp index e7c735dac..37f693c5e 100644 --- a/src/clientobject.cpp +++ b/src/clientobject.cpp @@ -43,9 +43,9 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef, ClientEnvironment *env) { // Find factory function - core::map::Node *n; + std::map::iterator n; n = m_types.find(type); - if(n == NULL) + if(n == m_types.end()) { // If factory is not found, just return. dstream<<"WARNING: ClientActiveObject: No factory for type=" @@ -53,18 +53,18 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef, return NULL; } - Factory f = n->getValue(); + Factory f = n->second; ClientActiveObject *object = (*f)(gamedef, env); return object; } void ClientActiveObject::registerType(u16 type, Factory f) { - core::map::Node *n; + std::map::iterator n; n = m_types.find(type); - if(n) + if(n != m_types.end()) return; - m_types.insert(type, f); + m_types[type] = f; } -- cgit v1.2.3