From e4f7f97e6c79cda72dec7cd6fea5b85328b75894 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 3 Apr 2011 12:28:55 +0300 Subject: Removed lua stuff --- src/clientobject.cpp | 514 --------------------------------------------------- 1 file changed, 514 deletions(-) (limited to 'src/clientobject.cpp') diff --git a/src/clientobject.cpp b/src/clientobject.cpp index bbe108e15..61ceefbe3 100644 --- a/src/clientobject.cpp +++ b/src/clientobject.cpp @@ -47,12 +47,6 @@ ClientActiveObject* ClientActiveObject::create(u8 type) <<"ACTIVEOBJECT_TYPE_TEST"<setPosition(v3f(x*BS,y*BS,z*BS)); - - return 0; // Number of return values -} - -/* - object_set_rotation(self, p) -*/ -static int lf_object_set_rotation(lua_State *L) -{ - // 2: position - assert(lua_istable(L, -1)); - lua_pushstring(L, "X"); - lua_gettable(L, -2); - lua_Number x = lua_tonumber(L, -1); - lua_pop(L, 1); - lua_pushstring(L, "Y"); - lua_gettable(L, -2); - lua_Number y = lua_tonumber(L, -1); - lua_pop(L, 1); - lua_pushstring(L, "Z"); - lua_gettable(L, -2); - lua_Number z = lua_tonumber(L, -1); - lua_pop(L, 1); - lua_pop(L, 1); - // 1: self - LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1); - lua_pop(L, 1); - - assert(self); - - self->setRotation(v3f(x,y,z)); - - return 0; // Number of return values -} - -/* - object_add_to_mesh(self, image, corners, backface_culling) - corners is an array like this: - {{x,y,z},{x,y,z},{x,y,z},{x,y,z}} -*/ -static int lf_object_add_to_mesh(lua_State *L) -{ - // 4: backface_culling - bool backface_culling = lua_toboolean(L, -1); - lua_pop(L, 1); - // 3: corners - if(lua_istable(L, -1) == false) - { - dstream<<"ERROR: object_add_to_mesh(): parameter 3 not a table" - <addToMesh(image, corners, backface_culling); - - return 0; // Number of return values -} - -/* - object_clear_mesh(self) -*/ -static int lf_object_clear_mesh(lua_State *L) -{ - // 1: self - LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1); - lua_pop(L, 1); - - assert(self); - - self->clearMesh(); - - return 0; -} - -LuaCAO::LuaCAO(u16 id): - ClientActiveObject(id), - L(NULL), - m_smgr(NULL), - m_node(NULL), - m_mesh(NULL), - m_position(v3f(0,10*BS,0)) -{ - dstream<<"LuaCAO::LuaCAO(): id="<addMeshSceneNode(m_mesh, NULL); - - /*v3f corners[4] = { - v3f(-BS/2,-BS/4,0), - v3f(BS/2,-BS/4,0), - v3f(BS/2,BS/4,0), - v3f(-BS/2,BS/4,0), - }; - addToMesh("rat.png", corners, false);*/ - } - else - { - dstream<<"WARNING: LuaCAO::addToScene(): m_mesh != NULL" - <getVideoDriver(); - - assert(m_mesh); - - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(corners[0], v3f(0,0,0), c, v2f(0,1)), - video::S3DVertex(corners[1], v3f(0,0,0), c, v2f(1,1)), - video::S3DVertex(corners[2], v3f(0,0,0), c, v2f(1,0)), - video::S3DVertex(corners[3], v3f(0,0,0), c, v2f(0,0)), - /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/ - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, backface_culling); - buf->getMaterial().setTexture - (0, driver->getTexture(porting::getDataPath(image).c_str())); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - m_mesh->addMeshBuffer(buf); - buf->drop(); - // Reset mesh - if(m_node) - m_node->setMesh(m_mesh); -} - -void LuaCAO::clearMesh() -{ - if(m_node) - { - m_node->setMesh(NULL); - } - - if(m_mesh) - { - m_mesh->drop(); - m_mesh = NULL; - } -} - -void LuaCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - if(m_node) - { - m_node->remove(); - m_node = NULL; - } - if(m_mesh) - { - m_mesh->drop(); - m_mesh = NULL; - } - - m_smgr = NULL; -} - -void LuaCAO::updateLight(u8 light_at_pos) -{ -} - -v3s16 LuaCAO::getLightPosition() -{ - return floatToInt(m_position, BS); -} - -void LuaCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - m_node->setPosition(m_position); - m_node->setRotation(m_rotation); -} - -void LuaCAO::setPosition(v3f pos) -{ - m_position = pos; - updateNodePos(); -} - -v3f LuaCAO::getPosition() -{ - return m_position; -} - -void LuaCAO::setRotation(v3f rot) -{ - m_rotation = rot; - updateNodePos(); -} - -v3f LuaCAO::getRotation() -{ - return m_rotation; -} - -- cgit v1.2.3