From 756db8174aa6a05eb998cfcec8eb5127053c5ea9 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Mon, 12 Nov 2012 16:35:10 +0200 Subject: A bunch of fixes No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages --- src/clientobject.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/clientobject.h') diff --git a/src/clientobject.h b/src/clientobject.h index ff9f9f37b..852d2c76b 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -61,7 +61,7 @@ public: virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;} virtual bool isPlayer(){return false;} virtual bool isLocalPlayer(){return false;} - virtual void updateParent(){} + virtual void setAttachments(){} virtual bool doShowSelectionBox(){return true;} // Step object in time -- cgit v1.2.3