From abceeee92f99b84ebb79968269835a4f509bfb90 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 14 Nov 2011 00:19:48 +0200 Subject: Create framework for getting rid of global definitions of node/tool/item/whatever types --- src/clientobject.h | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'src/clientobject.h') diff --git a/src/clientobject.h b/src/clientobject.h index 60d293ff4..0b3d8623a 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -36,14 +36,16 @@ Some planning */ class ClientEnvironment; +class ITextureSource; +class IGameDef; class ClientActiveObject : public ActiveObject { public: - ClientActiveObject(u16 id); + ClientActiveObject(u16 id, IGameDef *gamedef); virtual ~ClientActiveObject(); - virtual void addToScene(scene::ISceneManager *smgr){} + virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc){} virtual void removeFromScene(){} // 0 <= light_at_pos <= LIGHT_SUN virtual void updateLight(u8 light_at_pos){} @@ -68,7 +70,7 @@ public: virtual void initialize(const std::string &data){} // Create a certain type of ClientActiveObject - static ClientActiveObject* create(u8 type); + static ClientActiveObject* create(u8 type, IGameDef *gamedef); // If returns true, punch will not be sent to the server virtual bool directReportPunch(const std::string &toolname, v3f dir) @@ -76,8 +78,9 @@ public: protected: // Used for creating objects based on type - typedef ClientActiveObject* (*Factory)(); + typedef ClientActiveObject* (*Factory)(IGameDef *gamedef); static void registerType(u16 type, Factory f); + IGameDef *m_gamedef; private: // Used for creating objects based on type static core::map m_types; -- cgit v1.2.3