From baf7da9d4a7fc0566840b159903999d76d99a228 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Thu, 8 Sep 2011 01:08:47 +0200 Subject: Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. --- src/constants.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/constants.h') diff --git a/src/constants.h b/src/constants.h index 1af5f1f1b..9ba10b51c 100644 --- a/src/constants.h +++ b/src/constants.h @@ -44,9 +44,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #define PI 3.14159 -// This is the same as in minecraft and everything else -#define FOV_ANGLE (PI/2.5) - // The absolute working limit is (2^15 - viewing_range). // I really don't want to make every algorithm to check if it's // going near the limit or not, so this is lower. -- cgit v1.2.3