From 25d128da36bb5aaa27f0dcd32b86fb5616684426 Mon Sep 17 00:00:00 2001 From: Sapier Date: Tue, 29 Dec 2015 19:53:38 +0100 Subject: Revert "Add support for using arbitrary meshes as items" This reverts commit 91bafceee6606fab79db1bde4cba01b84fed65c7. Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need --- src/content_cao.cpp | 61 ++++++++--------------------------------------------- 1 file changed, 9 insertions(+), 52 deletions(-) (limited to 'src/content_cao.cpp') diff --git a/src/content_cao.cpp b/src/content_cao.cpp index bde0dd320..1b8e84c8f 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -954,43 +954,15 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, IItemDefManager *idef = m_gamedef->idef(); ItemStack item(m_prop.textures[0], 1, 0, "", idef); - if (!item.getDefinition(idef).meshname.empty()) - { - scene::IAnimatedMesh *mesh = m_gamedef->getMesh(item.getDefinition(idef).meshname); - if(mesh) - { - m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL); - - m_animated_meshnode->grab(); - mesh->drop(); // The scene node took hold of it - m_animated_meshnode->animateJoints(); // Needed for some animations - m_animated_meshnode->setScale(v3f(m_prop.visual_size.X, - m_prop.visual_size.Y, - m_prop.visual_size.X)); - u8 li = m_last_light; - setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li)); - - bool backface_culling = m_prop.backface_culling; - if (m_is_player) - backface_culling = false; - - m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, false); - m_animated_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); - m_animated_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); - m_animated_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true); - m_animated_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, backface_culling); - } - } - else { - m_wield_meshnode = new WieldMeshSceneNode( - smgr->getRootSceneNode(), smgr, -1); - m_wield_meshnode->setItem(item, m_gamedef); - m_wield_meshnode->setScale(v3f(m_prop.visual_size.X/2, - m_prop.visual_size.Y/2, - m_prop.visual_size.X/2)); - u8 li = m_last_light; - m_wield_meshnode->setColor(video::SColor(255,li,li,li)); - } + m_wield_meshnode = new WieldMeshSceneNode( + smgr->getRootSceneNode(), smgr, -1); + m_wield_meshnode->setItem(item, m_gamedef); + + m_wield_meshnode->setScale(v3f(m_prop.visual_size.X/2, + m_prop.visual_size.Y/2, + m_prop.visual_size.X/2)); + u8 li = m_last_light; + m_wield_meshnode->setColor(video::SColor(255,li,li,li)); } } else { infostream<<"GenericCAO::addToScene(): \""<getMaterial(i).SpecularColor = m_prop.colors[i]; } } - else if (m_prop.visual == "wielditem") { - IItemDefManager *idef = m_gamedef->idef(); - ItemStack item(m_prop.textures[0], 1, 0, "", idef); - - if (!item.getDefinition(idef).meshname.empty()) { - - unsigned int materialcount = m_animated_meshnode->getMaterialCount(); - - for (unsigned int i = 0; i < materialcount; i++) { - m_animated_meshnode->getMaterial(i) - .setTexture(0, tsrc->getTexture(item - .getDefinition(idef).meshtexture)); - } - } - } } if(m_meshnode) { -- cgit v1.2.3