From 4e93ba06a749fa2503786bf8d7dbda3d1e36a65a Mon Sep 17 00:00:00 2001 From: est31 Date: Mon, 25 Jan 2016 00:06:01 +0100 Subject: Don't pass non-const references to collision methods Non const references cause a lot of confusion with behaviour of code, and are disallowed by minetest style guide. --- src/content_cao.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/content_cao.cpp') diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 1b8e84c8f..c3247bd17 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -1192,15 +1192,13 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) f32 pos_max_d = BS*0.125; // Distance per iteration v3f p_pos = m_position; v3f p_velocity = m_velocity; - v3f p_acceleration = m_acceleration; moveresult = collisionMoveSimple(env,env->getGameDef(), pos_max_d, box, m_prop.stepheight, dtime, - p_pos, p_velocity, p_acceleration, + &p_pos, &p_velocity, m_acceleration, this, m_prop.collideWithObjects); // Apply results m_position = p_pos; m_velocity = p_velocity; - m_acceleration = p_acceleration; bool is_end_position = moveresult.collides; pos_translator.update(m_position, is_end_position, dtime); -- cgit v1.2.3