From 50ba7e114d0937061f988c9452904dd2456399b5 Mon Sep 17 00:00:00 2001 From: BlockMen Date: Mon, 28 Sep 2015 20:49:38 +0200 Subject: Add option to disable backface culling for models - Disabled by default (except players) - Fixes #2984 --- src/content_cao.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/content_cao.cpp') diff --git a/src/content_cao.cpp b/src/content_cao.cpp index e864063a4..72f6145b0 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -934,10 +934,15 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, u8 li = m_last_light; setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li)); + bool backface_culling = m_prop.backface_culling; + if (m_is_player) + backface_culling = false; + m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, false); m_animated_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); m_animated_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); m_animated_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true); + m_animated_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, backface_culling); } else errorstream<<"GenericCAO::addToScene(): Could not load mesh "<