From 5341bf59c20c770ab50b80d6b336b47ed509f8d8 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 15 Oct 2011 12:17:21 +0300 Subject: Improve mobv2 --- src/content_cao.cpp | 100 +++++++++++++++++++++++++++++++++++----------------- 1 file changed, 68 insertions(+), 32 deletions(-) (limited to 'src/content_cao.cpp') diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 88c8d58a9..53e4a6d13 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -874,7 +874,10 @@ MobV2CAO::MobV2CAO(): m_last_light(0), m_shooting(0), m_shooting_unset_timer(0), + m_sprite_size(BS,BS), + m_sprite_y(0), m_bright_shooting(false), + m_lock_full_brightness(false), m_player_hit_timer(0) { ClientActiveObject::registerType(getType(), create); @@ -897,10 +900,10 @@ void MobV2CAO::addToScene(scene::ISceneManager *smgr) if(m_node != NULL) return; - std::string texture_name = m_properties->get("texture_name"); - //dstream<<"MobV2CAO::addToScene using texture_name="<getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1)); @@ -986,7 +989,7 @@ void MobV2CAO::updateNodePos() if(m_node == NULL) return; - m_node->setPosition(pos_translator.vect_show + m_sprite_pos); + m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0)); } void MobV2CAO::step(float dtime, ClientEnvironment *env) @@ -1137,15 +1140,16 @@ void MobV2CAO::processMessage(const std::string &data) { //u16 damage = readU16(is); - u8 li = decode_light(m_last_light); + /*u8 li = decode_light(m_last_light); if(li >= 100) li = 30; else - li = 255; - video::SColor color(255,li,li,li); + li = 255;*/ + + /*video::SColor color(255,255,0,0); m_node->setColor(color); - m_damage_visual_timer = 0.2; + m_damage_visual_timer = 0.2;*/ } // Trigger shooting else if(cmd == 2) @@ -1183,38 +1187,19 @@ void MobV2CAO::initialize(const std::string &data) std::istringstream tmp_is(tmp_os.str(), std::ios::binary); m_properties->parseConfigLines(tmp_is, "MobArgsEnd"); - /*dstream<<"INFO: MobV2CAO::initialize(): got properties:"<writeLines(dstream);*/ - - m_properties->setDefault("texture_name", "stone.png"); + dstream<<"INFO: MobV2CAO::initialize(): got properties:"<writeLines(dstream); + + m_properties->setDefault("looks", "dummy_default"); m_properties->setDefault("yaw", "0"); m_properties->setDefault("pos", "(0,0,0)"); - m_properties->setDefault("sprite_size", "(1,1)"); - m_properties->setDefault("sprite_pos", "(0,0,0)"); - m_properties->setDefault("selection_size", "(0.4,0.4)"); - m_properties->setDefault("selection_y", "-0.4"); - m_properties->setDefault("sprite_type", "humanoid_1"); - m_properties->setDefault("simple_anim_frames", "1"); - m_properties->setDefault("simple_anim_frametime", "0.5"); - m_properties->setDefault("lock_full_brightness", "false"); m_properties->setDefault("player_hit_damage", "0"); m_properties->setDefault("player_hit_distance", "1.5"); m_properties->setDefault("player_hit_interval", "1.5"); + setLooks(m_properties->get("looks")); m_yaw = m_properties->getFloat("yaw"); m_position = m_properties->getV3F("pos"); - m_sprite_size = m_properties->getV2F("sprite_size") * BS; - m_sprite_pos = m_properties->getV3F("sprite_pos") * BS; - v2f selection_size = m_properties->getV2F("selection_size") * BS; - float selection_y = m_properties->getFloat("selection_y") * BS; - m_selection_box = core::aabbox3d( - -selection_size.X, selection_y, -selection_size.X, - selection_size.X, selection_y+selection_size.Y, - selection_size.X); - m_sprite_type = m_properties->get("sprite_type"); - m_simple_anim_frames = m_properties->getS32("simple_anim_frames"); - m_simple_anim_frametime = m_properties->getFloat("simple_anim_frametime"); - m_lock_full_brightness = m_properties->getBool("lock_full_brightness"); m_player_hit_damage = m_properties->getS32("player_hit_damage"); m_player_hit_distance = m_properties->getFloat("player_hit_distance"); m_player_hit_interval = m_properties->getFloat("player_hit_interval"); @@ -1225,4 +1210,55 @@ void MobV2CAO::initialize(const std::string &data) updateNodePos(); } +bool MobV2CAO::directReportPunch(const std::string &toolname, v3f dir) +{ + video::SColor color(255,255,0,0); + m_node->setColor(color); + + m_damage_visual_timer = 0.05; + + m_position += dir * BS; + pos_translator.sharpen(); + pos_translator.update(m_position); + updateNodePos(); + + return false; +} + +void MobV2CAO::setLooks(const std::string &looks) +{ + v2f selection_size = v2f(0.4, 0.4) * BS; + float selection_y = 0 * BS; + + if(looks == "dungeon_master"){ + m_texture_name = "dungeon_master.png"; + m_sprite_type = "humanoid_1"; + m_sprite_size = v2f(2, 3) * BS; + m_sprite_y = 0.85 * BS; + selection_size = v2f(0.4, 2.6) * BS; + selection_y = -0.4 * BS; + } + else if(looks == "fireball"){ + m_texture_name = "fireball.png"; + m_sprite_type = "simple"; + m_sprite_size = v2f(1, 1) * BS; + m_simple_anim_frames = 3; + m_simple_anim_frametime = 0.1; + m_lock_full_brightness = true; + } + else{ + m_texture_name = "stone.png"; + m_sprite_type = "simple"; + m_sprite_size = v2f(1, 1) * BS; + m_simple_anim_frames = 3; + m_simple_anim_frametime = 0.333; + selection_size = v2f(0.4, 0.4) * BS; + selection_y = 0 * BS; + } + + m_selection_box = core::aabbox3d( + -selection_size.X, selection_y, -selection_size.X, + selection_size.X, selection_y+selection_size.Y, + selection_size.X); +} -- cgit v1.2.3