From 88cdd3a363668cfb2fd07b5381cce29738aed0bf Mon Sep 17 00:00:00 2001 From: Kahrl Date: Tue, 24 Jan 2012 00:00:26 +0100 Subject: Players stay in environment even when dead, damage flash and fall damage fixes Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage) --- src/content_cao.cpp | 35 +++++++++++++++++++++++++++-------- 1 file changed, 27 insertions(+), 8 deletions(-) (limited to 'src/content_cao.cpp') diff --git a/src/content_cao.cpp b/src/content_cao.cpp index a2708674b..3c30a0819 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -2067,6 +2067,7 @@ private: bool m_is_local_player; LocalPlayer *m_local_player; float m_damage_visual_timer; + bool m_dead; public: PlayerCAO(IGameDef *gamedef, ClientEnvironment *env): @@ -2078,7 +2079,8 @@ public: m_yaw(0), m_is_local_player(false), m_local_player(NULL), - m_damage_visual_timer(0) + m_damage_visual_timer(0), + m_dead(false) { if(gamedef == NULL) ClientActiveObject::registerType(getType(), create); @@ -2100,6 +2102,8 @@ public: m_position = readV3F1000(is); // yaw m_yaw = readF1000(is); + // dead + m_dead = readU8(is); pos_translator.init(m_position); @@ -2129,6 +2133,8 @@ public: { if(m_is_local_player) return NULL; + if(m_dead) + return NULL; return &m_selection_box; } v3f getPosition() @@ -2204,6 +2210,7 @@ public: m_text->setPosition(v3f(0, (f32)BS*2.1, 0)); updateTextures(""); + updateVisibility(); updateNodePos(); } @@ -2221,11 +2228,11 @@ public: if(m_node == NULL) return; - m_node->setVisible(true); - u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); setMeshColor(m_node->getMesh(), color); + + updateVisibility(); } v3s16 getLightPosition() @@ -2233,6 +2240,14 @@ public: return floatToInt(m_position+v3f(0,BS*1.5,0), BS); } + void updateVisibility() + { + if(m_node == NULL) + return; + + m_node->setVisible(!m_dead); + } + void updateNodePos() { if(m_node == NULL) @@ -2248,6 +2263,7 @@ public: void step(float dtime, ClientEnvironment *env) { pos_translator.translate(dtime); + updateVisibility(); updateNodePos(); if(m_damage_visual_timer > 0){ @@ -2279,13 +2295,16 @@ public: { // damage s16 damage = readS16(is); - - if(m_is_local_player) - m_env->damageLocalPlayer(damage, false); - - m_damage_visual_timer = 0.5; + m_damage_visual_timer = 0.05; + if(damage >= 2) + m_damage_visual_timer += 0.05 * damage; updateTextures("^[brighten"); } + else if(cmd == 2) // died or respawned + { + m_dead = readU8(is); + updateVisibility(); + } } void updateTextures(const std::string &mod) -- cgit v1.2.3