From 9b551d5cbcaf71a8c39bbf7e886290649aed4799 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Sun, 2 Nov 2014 03:47:43 +0100 Subject: Implement WieldMeshSceneNode which improves wield mesh rendering - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. --- src/content_cao.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/content_cao.h') diff --git a/src/content_cao.h b/src/content_cao.h index bf1ac5b3f..69e2e54a2 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -70,6 +70,7 @@ private: core::aabbox3d m_selection_box; scene::IMeshSceneNode *m_meshnode; scene::IAnimatedMeshSceneNode *m_animated_meshnode; + WieldMeshSceneNode *m_wield_meshnode; scene::IBillboardSceneNode *m_spritenode; scene::ITextSceneNode* m_textnode; v3f m_position; @@ -131,10 +132,14 @@ public: v3f getPosition(); + scene::ISceneNode *getSceneNode(); + scene::IMeshSceneNode *getMeshSceneNode(); scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(); + WieldMeshSceneNode *getWieldMeshSceneNode(); + scene::IBillboardSceneNode *getSpriteSceneNode(); inline bool isPlayer() const -- cgit v1.2.3