From ee0d3bacbce612c1abc6016cb7b0d684df25b820 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Thu, 1 Dec 2011 18:23:58 +0200 Subject: Player-is-SAO WIP --- src/content_cao.h | 393 ------------------------------------------------------ 1 file changed, 393 deletions(-) (limited to 'src/content_cao.h') diff --git a/src/content_cao.h b/src/content_cao.h index 37d9c4ed6..6394bedbe 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -20,398 +20,5 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef CONTENT_CAO_HEADER #define CONTENT_CAO_HEADER -#include "clientobject.h" -#include "content_object.h" -#include "utility.h" // For IntervalLimiter -class Settings; -#include "MyBillboardSceneNode.h" - -/* - SmoothTranslator -*/ - -struct SmoothTranslator -{ - v3f vect_old; - v3f vect_show; - v3f vect_aim; - f32 anim_counter; - f32 anim_time; - f32 anim_time_counter; - bool aim_is_end; - - SmoothTranslator(): - vect_old(0,0,0), - vect_show(0,0,0), - vect_aim(0,0,0), - anim_counter(0), - anim_time(0), - anim_time_counter(0), - aim_is_end(true) - {} - - void init(v3f vect) - { - vect_old = vect; - vect_show = vect; - vect_aim = vect; - anim_counter = 0; - anim_time = 0; - anim_time_counter = 0; - aim_is_end = true; - } - - void sharpen() - { - init(vect_show); - } - - void update(v3f vect_new, bool is_end_position=false, float update_interval=-1) - { - aim_is_end = is_end_position; - vect_old = vect_show; - vect_aim = vect_new; - if(update_interval > 0){ - anim_time = update_interval; - } else { - if(anim_time < 0.001 || anim_time > 1.0) - anim_time = anim_time_counter; - else - anim_time = anim_time * 0.9 + anim_time_counter * 0.1; - } - anim_time_counter = 0; - anim_counter = 0; - } - - void translate(f32 dtime) - { - anim_time_counter = anim_time_counter + dtime; - anim_counter = anim_counter + dtime; - v3f vect_move = vect_aim - vect_old; - f32 moveratio = 1.0; - if(anim_time > 0.001) - moveratio = anim_time_counter / anim_time; - // Move a bit less than should, to avoid oscillation - moveratio = moveratio * 0.8; - float move_end = 1.5; - if(aim_is_end) - move_end = 1.0; - if(moveratio > move_end) - moveratio = move_end; - vect_show = vect_old + vect_move * moveratio; - } - - bool is_moving() - { - return ((anim_time_counter / anim_time) < 1.4); - } -}; - - -/* - TestCAO -*/ - -class TestCAO : public ClientActiveObject -{ -public: - TestCAO(IGameDef *gamedef); - virtual ~TestCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_TEST; - } - - static ClientActiveObject* create(IGameDef *gamedef); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - -private: - scene::IMeshSceneNode *m_node; - v3f m_position; -}; - -/* - ItemCAO -*/ - -class ItemCAO : public ClientActiveObject -{ -public: - ItemCAO(IGameDef *gamedef); - virtual ~ItemCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_ITEM; - } - - static ClientActiveObject* create(IGameDef *gamedef); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return m_position;} - -private: - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - std::string m_inventorystring; -}; - -/* - RatCAO -*/ - -class RatCAO : public ClientActiveObject -{ -public: - RatCAO(IGameDef *gamedef); - virtual ~RatCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_RAT; - } - - static ClientActiveObject* create(IGameDef *gamedef); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return pos_translator.vect_show;} - //{return m_position;} - -private: - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - float m_yaw; - SmoothTranslator pos_translator; -}; - -/* - Oerkki1CAO -*/ - -class Oerkki1CAO : public ClientActiveObject -{ -public: - Oerkki1CAO(IGameDef *gamedef); - virtual ~Oerkki1CAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_OERKKI1; - } - - static ClientActiveObject* create(IGameDef *gamedef); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return pos_translator.vect_show;} - //{return m_position;} - - // If returns true, punch will not be sent to the server - bool directReportPunch(const std::string &toolname, v3f dir); - -private: - IntervalLimiter m_attack_interval; - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - float m_yaw; - SmoothTranslator pos_translator; - float m_damage_visual_timer; - bool m_damage_texture_enabled; -}; - -/* - FireflyCAO -*/ - -class FireflyCAO : public ClientActiveObject -{ -public: - FireflyCAO(IGameDef *gamedef); - virtual ~FireflyCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_FIREFLY; - } - - static ClientActiveObject* create(IGameDef *gamedef); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return m_position;} - -private: - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - float m_yaw; - SmoothTranslator pos_translator; -}; - -/* - MobV2CAO -*/ - -class MobV2CAO : public ClientActiveObject -{ -public: - MobV2CAO(IGameDef *gamedef); - virtual ~MobV2CAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_MOBV2; - } - - static ClientActiveObject* create(IGameDef *gamedef); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return pos_translator.vect_show;} - //{return m_position;} - bool doShowSelectionBox(){return false;} - - // If returns true, punch will not be sent to the server - bool directReportPunch(const std::string &toolname, v3f dir); - -private: - void setLooks(const std::string &looks); - - IntervalLimiter m_attack_interval; - core::aabbox3d m_selection_box; - scene::MyBillboardSceneNode *m_node; - v3f m_position; - std::string m_texture_name; - float m_yaw; - SmoothTranslator pos_translator; - bool m_walking; - float m_walking_unset_timer; - float m_walk_timer; - int m_walk_frame; - float m_damage_visual_timer; - u8 m_last_light; - bool m_shooting; - float m_shooting_unset_timer; - v2f m_sprite_size; - float m_sprite_y; - bool m_bright_shooting; - std::string m_sprite_type; - int m_simple_anim_frames; - float m_simple_anim_frametime; - bool m_lock_full_brightness; - int m_player_hit_damage; - float m_player_hit_distance; - float m_player_hit_interval; - float m_player_hit_timer; - - Settings *m_properties; -}; - -/* - LuaEntityCAO -*/ - -class LuaEntityCAO : public ClientActiveObject -{ -public: - LuaEntityCAO(IGameDef *gamedef): - ClientActiveObject(0, gamedef) - {} - virtual ~LuaEntityCAO(){} - virtual u8 getType() const=0; - virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)=0; - virtual void removeFromScene()=0; - virtual void updateLight(u8 light_at_pos)=0; - virtual v3s16 getLightPosition()=0; - virtual void updateNodePos()=0; - virtual void step(float dtime, ClientEnvironment *env)=0; - virtual void processMessage(const std::string &data)=0; - virtual void initialize(const std::string &data)=0; - virtual core::aabbox3d* getSelectionBox()=0; - virtual v3f getPosition()=0; -private: -}; - - #endif -- cgit v1.2.3