From b9e8e20c9cb87e441b3998b42f8d7f31c71f8a3f Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 2 Dec 2011 12:43:57 +0200 Subject: Script-defined creative inventory --- src/content_craft.cpp | 127 -------------------------------------------------- 1 file changed, 127 deletions(-) delete mode 100644 src/content_craft.cpp (limited to 'src/content_craft.cpp') diff --git a/src/content_craft.cpp b/src/content_craft.cpp deleted file mode 100644 index c34e72a8e..000000000 --- a/src/content_craft.cpp +++ /dev/null @@ -1,127 +0,0 @@ -/* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "content_craft.h" -#include "inventory.h" -#include "content_mapnode.h" -#include "player.h" -#include "mapnode.h" // For content_t -#include "gamedef.h" - -void craft_set_creative_inventory(Player *player, IGameDef *gamedef) -{ - INodeDefManager *ndef = gamedef->ndef(); - - player->resetInventory(); - - // Give some good tools - { - InventoryItem *item = new ToolItem(gamedef, "MesePick", 0); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - { - InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - { - InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - { - InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - - /* - Give materials - */ - - // CONTENT_IGNORE-terminated list - content_t material_items[] = { - LEGN(ndef, "CONTENT_TORCH"), - LEGN(ndef, "CONTENT_COBBLE"), - LEGN(ndef, "CONTENT_MUD"), - LEGN(ndef, "CONTENT_STONE"), - LEGN(ndef, "CONTENT_SAND"), - LEGN(ndef, "CONTENT_SANDSTONE"), - LEGN(ndef, "CONTENT_CLAY"), - LEGN(ndef, "CONTENT_BRICK"), - LEGN(ndef, "CONTENT_TREE"), - LEGN(ndef, "CONTENT_LEAVES"), - LEGN(ndef, "CONTENT_CACTUS"), - LEGN(ndef, "CONTENT_PAPYRUS"), - LEGN(ndef, "CONTENT_BOOKSHELF"), - LEGN(ndef, "CONTENT_GLASS"), - LEGN(ndef, "CONTENT_FENCE"), - LEGN(ndef, "CONTENT_RAIL"), - LEGN(ndef, "CONTENT_MESE"), - LEGN(ndef, "CONTENT_WATERSOURCE"), - LEGN(ndef, "CONTENT_CLOUD"), - LEGN(ndef, "CONTENT_CHEST"), - LEGN(ndef, "CONTENT_FURNACE"), - LEGN(ndef, "CONTENT_SIGN_WALL"), - LEGN(ndef, "CONTENT_LAVASOURCE"), - CONTENT_IGNORE - }; - - content_t *mip = material_items; - for(u16 i=0; iinventory.addItem("main", item); - - mip++; - } - -#if 0 - assert(USEFUL_LEGN(ndef, "CONTENT_COUNT") <= PLAYER_INVENTORY_SIZE); - - // add torch first - InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 1); - player->inventory.addItem("main", item); - - // Then others - for(u16 i=0; iinventory.addItem("main", item); - } -#endif - - /*// Sign - { - InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text"); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - }*/ -} - - -- cgit v1.2.3