From 1575448b1a71dd029a8d135d2aff9096483a9953 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Mon, 19 Mar 2012 04:25:09 +0100 Subject: Custom boxy nodes (stairs, slabs) and collision changes --- src/content_mapblock.cpp | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) (limited to 'src/content_mapblock.cpp') diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index ebf9fd59e..d87ae32fb 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -1027,6 +1027,53 @@ void mapblock_mesh_generate_special(MeshMakeData *data, u16 indices[] = {0,1,2,2,3,0}; collector.append(tile, vertices, 4, indices, 6); break;} + case NDT_NODEBOX: + { + TileSpec tiles[6]; + for(int i = 0; i < 6; i++) + { + tiles[i] = getNodeTileN(n, p, i, data); + } + + u16 l = getInteriorLight(n, 0, data); + video::SColor c = MapBlock_LightColor(255, l); + + v3f pos = intToFloat(p, BS); + + std::vector boxes = n.getNodeBoxes(nodedef); + for(std::vector::iterator + i = boxes.begin(); + i != boxes.end(); i++) + { + aabb3f box = *i; + box.MinEdge += pos; + box.MaxEdge += pos; + + // Compute texture coords + f32 tx1 = (i->MinEdge.X/BS)+0.5; + f32 ty1 = (i->MinEdge.Y/BS)+0.5; + f32 tz1 = (i->MinEdge.Z/BS)+0.5; + f32 tx2 = (i->MaxEdge.X/BS)+0.5; + f32 ty2 = (i->MaxEdge.Y/BS)+0.5; + f32 tz2 = (i->MaxEdge.Z/BS)+0.5; + f32 txc[24] = { + // up + tx1, 1-tz2, tx2, 1-tz1, + // down + tx1, tz1, tx2, tz2, + // right + tz1, 1-ty2, tz2, 1-ty1, + // left + 1-tz2, 1-ty2, 1-tz1, 1-ty1, + // back + 1-tx2, 1-ty2, 1-tx1, 1-ty1, + // front + tx1, 1-ty2, tx2, 1-ty1, + }; + + makeCuboid(&collector, box, tiles, 6, c, txc); + } + break;} } } } -- cgit v1.2.3