From 1788709e2d9cfa8de36742ed21aec877d48c64d7 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 21 Jul 2012 20:23:32 +0300 Subject: Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation --- src/content_mapblock.cpp | 54 ++++++++++-------------------------------------- 1 file changed, 11 insertions(+), 43 deletions(-) (limited to 'src/content_mapblock.cpp') diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 3d049f8cd..ad819e793 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -1029,52 +1029,20 @@ void mapblock_mesh_generate_special(MeshMakeData *data, break;} case NDT_NODEBOX: { + static const v3s16 tile_dirs[6] = { + v3s16(0, 1, 0), + v3s16(0, -1, 0), + v3s16(1, 0, 0), + v3s16(-1, 0, 0), + v3s16(0, 0, 1), + v3s16(0, 0, -1) + }; + TileSpec tiles[6]; for(int i = 0; i < 6; i++) { - tiles[i] = getNodeTileN(n, p, i, data); - } - - // Facedir rotation for textures - if(f.node_box.type == NODEBOX_FIXED){ - int facedir = n.getFaceDir(nodedef); - if(facedir == 1){ // -90 - TileSpec old[6]; - for(int i=0; i<6; i++) - old[i] = tiles[i]; - // right <- back - tiles[2] = old[4]; - // back <- left - tiles[4] = old[3]; - // left <- front - tiles[3] = old[5]; - // front <- right - tiles[5] = old[2]; - } - if(facedir == 2){ // 180 - TileSpec old[6]; - for(int i=0; i<6; i++) - old[i] = tiles[i]; - // right <-> left - tiles[2] = old[3]; - tiles[3] = old[2]; - // back <-> front - tiles[4] = old[5]; - tiles[5] = old[4]; - } - if(facedir == 3){ // 90 - TileSpec old[6]; - for(int i=0; i<6; i++) - old[i] = tiles[i]; - // right <- front - tiles[2] = old[5]; - // back <- right - tiles[4] = old[2]; - // left <- back - tiles[3] = old[4]; - // front <- left - tiles[5] = old[3]; - } + // Handles facedir rotation for textures + tiles[i] = getNodeTile(n, p, tile_dirs[i], data); } u16 l = getInteriorLight(n, 0, data); -- cgit v1.2.3