From 285655a8788aefe89df608218774b8336736c1ba Mon Sep 17 00:00:00 2001 From: Kahrl Date: Fri, 23 Jan 2015 01:01:21 +0100 Subject: Fix NDT_GLASSLIKE normals Remove inventorycube() workaround for default:glass in minimal game --- src/content_mapblock.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'src/content_mapblock.cpp') diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index b84b69629..9af3be789 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -756,7 +756,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data, for(u32 j=0; j<6; j++) { // Check this neighbor - v3s16 n2p = blockpos_nodes + p + g_6dirs[j]; + v3s16 dir = g_6dirs[j]; + v3s16 n2p = blockpos_nodes + p + dir; MapNode n2 = data->m_vmanip.getNodeNoEx(n2p); // Don't make face if neighbor is of same type if(n2.getContent() == n.getContent()) @@ -764,10 +765,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // The face at Z+ video::S3DVertex vertices[4] = { - video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 0,0), - video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,-BS/2,BS/2, dir.X,dir.Y,dir.Z, c, 1,1), + video::S3DVertex(BS/2,-BS/2,BS/2, dir.X,dir.Y,dir.Z, c, 0,1), + video::S3DVertex(BS/2,BS/2,BS/2, dir.X,dir.Y,dir.Z, c, 0,0), + video::S3DVertex(-BS/2,BS/2,BS/2, dir.X,dir.Y,dir.Z, c, 1,0), }; // Rotations in the g_6dirs format -- cgit v1.2.3