From b3a36f7378ea0f299cfa36c81de42e00adb7292d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Mon, 26 Jun 2017 20:11:17 +0200 Subject: Isolate irrlicht references and use a singleton (#6041) * Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax --- src/content_mapblock.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/content_mapblock.h') diff --git a/src/content_mapblock.h b/src/content_mapblock.h index 2c6a4969e..0a0b12a80 100644 --- a/src/content_mapblock.h +++ b/src/content_mapblock.h @@ -39,7 +39,6 @@ public: MeshCollector *collector; INodeDefManager *nodedef; - scene::ISceneManager *smgr; scene::IMeshManipulator *meshmanip; // options -- cgit v1.2.3