From 3241ad3ae8da687262db32776a1da2ef7403b3e9 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 30 Mar 2012 13:26:40 +0300 Subject: ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too! --- src/content_sao.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'src/content_sao.cpp') diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 054e4944f..c6419c1dd 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -643,6 +643,16 @@ void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups) m_armor_groups_sent = false; } +ObjectProperties* LuaEntitySAO::accessObjectProperties() +{ + return &m_prop; +} + +void LuaEntitySAO::notifyObjectPropertiesModified() +{ + m_properties_sent = false; +} + void LuaEntitySAO::setVelocity(v3f velocity) { m_velocity = velocity; @@ -1038,6 +1048,16 @@ void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups) m_armor_groups_sent = false; } +ObjectProperties* PlayerSAO::accessObjectProperties() +{ + return &m_prop; +} + +void PlayerSAO::notifyObjectPropertiesModified() +{ + m_properties_sent = false; +} + Inventory* PlayerSAO::getInventory() { return m_inventory; -- cgit v1.2.3