From 443f45eca17ad809ccdc42aaf8a82e0b84e11da0 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Thu, 29 Mar 2012 16:10:11 +0300 Subject: Add GenericCAO and player armor groups, but don't use them yet --- src/content_sao.cpp | 51 ++++++++++++++++++++++++++++----------------------- 1 file changed, 28 insertions(+), 23 deletions(-) (limited to 'src/content_sao.cpp') diff --git a/src/content_sao.cpp b/src/content_sao.cpp index d01b023de..fb8b23fbf 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -605,17 +605,6 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker) scriptapi_luaentity_rightclick(L, m_id, clicker); } -void LuaEntitySAO::setHP(s16 hp) -{ - if(hp < 0) hp = 0; - m_hp = hp; -} - -s16 LuaEntitySAO::getHP() const -{ - return m_hp; -} - void LuaEntitySAO::setPos(v3f pos) { m_base_position = pos; @@ -645,6 +634,23 @@ std::string LuaEntitySAO::getDescription() return os.str(); } +void LuaEntitySAO::setHP(s16 hp) +{ + if(hp < 0) hp = 0; + m_hp = hp; +} + +s16 LuaEntitySAO::getHP() const +{ + return m_hp; +} + +void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups) +{ + m_armor_groups = armor_groups; + m_armor_groups_sent = false; +} + void LuaEntitySAO::setVelocity(v3f velocity) { m_velocity = velocity; @@ -708,12 +714,6 @@ std::string LuaEntitySAO::getName() return m_init_name; } -void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups) -{ - m_armor_groups = armor_groups; - m_armor_groups_sent = false; -} - void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end) { m_last_sent_move_precision = m_base_position.getDistanceFrom( @@ -766,6 +766,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_): m_time_from_last_punch(0), m_wield_index(0), m_position_not_sent(false), + m_armor_groups_sent(false), m_teleported(false), m_inventory_not_sent(false), m_hp_not_sent(false), @@ -775,6 +776,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_): assert(m_peer_id != 0); setBasePosition(m_player->getPosition()); m_inventory = &m_player->inventory; + m_armor_groups["choppy"] = 2; + m_armor_groups["fleshy"] = 3; } PlayerSAO::~PlayerSAO() @@ -960,12 +963,8 @@ int PlayerSAO::punch(v3f dir, return 0; } - // "Material" groups of the player - ItemGroupList groups; - groups["choppy"] = 2; - groups["fleshy"] = 3; - - HitParams hitparams = getHitParams(groups, toolcap, time_from_last_punch); + HitParams hitparams = getHitParams(m_armor_groups, toolcap, + time_from_last_punch); actionstream<<"Player "<getName()<<" punched by " <getDescription()<<", damage "<