From 4e93ba06a749fa2503786bf8d7dbda3d1e36a65a Mon Sep 17 00:00:00 2001 From: est31 Date: Mon, 25 Jan 2016 00:06:01 +0100 Subject: Don't pass non-const references to collision methods Non const references cause a lot of confusion with behaviour of code, and are disallowed by minetest style guide. --- src/content_sao.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/content_sao.cpp') diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 4d144aa17..fa2454821 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -269,7 +269,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended) v3f p_acceleration = m_acceleration; moveresult = collisionMoveSimple(m_env,m_env->getGameDef(), pos_max_d, box, m_prop.stepheight, dtime, - p_pos, p_velocity, p_acceleration, + &p_pos, &p_velocity, p_acceleration, this, m_prop.collideWithObjects); // Apply results -- cgit v1.2.3