From 58c083f305d77bd3c7d366c1f0e4a54d80a51719 Mon Sep 17 00:00:00 2001 From: paramat Date: Thu, 20 Apr 2017 22:47:28 +0100 Subject: Sneak glitch: Set default to false The 'sneak glitch' physics override now controls whether a player can use the new move code replications of the old sneak side-effects: sneak ladders and 2 node sneak jump. This completes our intention to replicate the old sneak side-effects in new code and provide them as an option that is disabled by default. --- src/content_sao.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/content_sao.cpp') diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 908365397..355453fc9 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -788,7 +788,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer m_physics_override_jump(1), m_physics_override_gravity(1), m_physics_override_sneak(true), - m_physics_override_sneak_glitch(true), + m_physics_override_sneak_glitch(false), m_physics_override_new_move(true), m_physics_override_sent(false) { -- cgit v1.2.3