From 7d9329ecfe84733cdefa34eab25ee3d124c94c59 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Thu, 28 Mar 2013 21:40:44 +0100 Subject: New damage system, add damageGroups to ToolCapabilities, bump protocol version --- src/content_sao.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/content_sao.cpp') diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 468dfd218..ae08b4260 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -381,8 +381,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, } // Initialize something to armor groups - m_armor_groups["fleshy"] = 3; - m_armor_groups["snappy"] = 2; + m_armor_groups["fleshy"] = 100; } LuaEntitySAO::~LuaEntitySAO() @@ -942,8 +941,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, assert(m_peer_id != 0); setBasePosition(m_player->getPosition()); m_inventory = &m_player->inventory; - m_armor_groups["choppy"] = 2; - m_armor_groups["fleshy"] = 3; + m_armor_groups["fleshy"] = 100; m_prop.hp_max = PLAYER_MAX_HP; m_prop.physical = false; -- cgit v1.2.3