From ac97a7f70eefd4b8065e006c634a0a5baf236b62 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Tue, 23 Oct 2012 00:03:14 +0300 Subject: 3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet. --- src/content_sao.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/content_sao.cpp') diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 7526e0353..a372b986f 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -782,12 +782,14 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, m_prop.physical = false; m_prop.weight = 75; m_prop.collisionbox = core::aabbox3d(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.); - m_prop.visual = "upright_sprite"; + // start of default appearance, this should be overwritten by LUA + m_prop.visual = "upright-sprite"; m_prop.visual_size = v2f(1, 2); m_prop.textures.clear(); m_prop.textures.push_back("player.png"); m_prop.textures.push_back("player_back.png"); m_prop.spritediv = v2s16(1,1); + // end of default appearance m_prop.is_visible = (getHP() != 0); m_prop.makes_footstep_sound = true; } @@ -1136,6 +1138,7 @@ void PlayerSAO::disconnected() } } + std::string PlayerSAO::getPropertyPacket() { m_prop.is_visible = (getHP() != 0); -- cgit v1.2.3