From fefa148d694364cb4c60fbb4ffdc0f8ae6388df6 Mon Sep 17 00:00:00 2001 From: nerzhul Date: Thu, 11 Feb 2016 15:21:21 +0100 Subject: v2d & aabbox3d & sky cleanups * Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d to aabb3f --- src/content_sao.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/content_sao.cpp') diff --git a/src/content_sao.cpp b/src/content_sao.cpp index fa2454821..53bf3154f 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -259,7 +259,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended) else { if(m_prop.physical){ - core::aabbox3d box = m_prop.collisionbox; + aabb3f box = m_prop.collisionbox; box.MinEdge *= BS; box.MaxEdge *= BS; collisionMoveResult moveresult; @@ -786,7 +786,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, m_prop.hp_max = PLAYER_MAX_HP; m_prop.physical = false; m_prop.weight = 75; - m_prop.collisionbox = core::aabbox3d(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.); + m_prop.collisionbox = aabb3f(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.); // start of default appearance, this should be overwritten by LUA m_prop.visual = "upright_sprite"; m_prop.visual_size = v2f(1, 2); -- cgit v1.2.3