From 13159c1a48690d4ede3dbabc7699ea3d49072860 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 31 Mar 2012 17:08:39 +0300 Subject: Add server-side enforcement of the 'fast' privilege; also fix client checking 'fly' instead of 'fast' --- src/content_sao.h | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'src/content_sao.h') diff --git a/src/content_sao.h b/src/content_sao.h index f3b9f8b2f..55d0637ae 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -105,7 +105,8 @@ private: class PlayerSAO : public ServerActiveObject { public: - PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_); + PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, + const std::set &privs); ~PlayerSAO(); u8 getType() const { return ACTIVEOBJECT_TYPE_PLAYER; } @@ -182,6 +183,10 @@ public: m_time_from_last_punch = 0.0; return r; } + void updatePrivileges(const std::set &privs) + { + m_privs = privs; + } private: std::string getPropertyPacket(); @@ -198,6 +203,8 @@ private: bool m_armor_groups_sent; bool m_properties_sent; struct ObjectProperties m_prop; + // Cached privileges for enforcement + std::set m_privs; public: // Some flags used by Server -- cgit v1.2.3