From b7a98e98500402c3bbdb6d56d0fe42b4f5b3cedb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Fri, 27 Jan 2017 08:59:30 +0100 Subject: Implement player attribute backend (#4155) * This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO). --- src/content_sao.h | 37 +++++++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) (limited to 'src/content_sao.h') diff --git a/src/content_sao.h b/src/content_sao.h index c3674fa2d..bbf244742 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -180,6 +180,7 @@ public: } }; +typedef UNORDERED_MAP PlayerAttributes; class RemotePlayer; class PlayerSAO : public UnitSAO @@ -249,6 +250,39 @@ public: int getWieldIndex() const; void setWieldIndex(int i); + /* + Modding interface + */ + inline void setExtendedAttribute(const std::string &attr, const std::string &value) + { + m_extra_attributes[attr] = value; + m_extended_attributes_modified = true; + } + + inline bool getExtendedAttribute(const std::string &attr, std::string *value) + { + if (m_extra_attributes.find(attr) == m_extra_attributes.end()) + return false; + + *value = m_extra_attributes[attr]; + return true; + } + + inline const PlayerAttributes &getExtendedAttributes() + { + return m_extra_attributes; + } + + inline bool extendedAttributesModified() const + { + return m_extended_attributes_modified; + } + + inline void setExtendedAttributeModified(bool v) + { + m_extended_attributes_modified = v; + } + /* PlayerSAO-specific */ @@ -343,6 +377,9 @@ private: f32 m_pitch; f32 m_fov; s16 m_wanted_range; + + PlayerAttributes m_extra_attributes; + bool m_extended_attributes_modified; public: float m_physics_override_speed; float m_physics_override_jump; -- cgit v1.2.3