From 38bd9e93a252cb2dd5ace6b0132514edff38b504 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Sun, 18 Jan 2015 23:29:19 -0500 Subject: Fix all warnings and remove -Wno-unused-but-set cflag --- src/drawscene.cpp | 123 ++++++++++++++++++++++++++---------------------------- 1 file changed, 59 insertions(+), 64 deletions(-) (limited to 'src/drawscene.cpp') diff --git a/src/drawscene.cpp b/src/drawscene.cpp index 8ba2be1b0..b089e71e6 100644 --- a/src/drawscene.cpp +++ b/src/drawscene.cpp @@ -167,7 +167,7 @@ video::ITexture* draw_image(const v2u32& screensize, image = images[1]; else image = images[0]; - + driver->setRenderTarget(image, true, true, irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue())); @@ -421,79 +421,74 @@ void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr, gui::IGUIEnvironment* guienv, std::vector hilightboxes, const v2u32& screensize, video::SColor skycolor, bool show_hud) { - //TODO check if usefull - u32 scenetime = 0; - { - TimeTaker timer("smgr"); + TimeTaker timer("smgr"); - bool draw_wield_tool = (show_hud && - (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) && - camera.getCameraMode() < CAMERA_MODE_THIRD ); + bool draw_wield_tool = (show_hud && + (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) && + camera.getCameraMode() < CAMERA_MODE_THIRD ); - bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) && - (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT)); + bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) && + (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT)); #ifdef HAVE_TOUCHSCREENGUI - try { - draw_crosshair = !g_settings->getBool("touchtarget"); - } - catch(SettingNotFoundException) {} + try { + draw_crosshair = !g_settings->getBool("touchtarget"); + } + catch(SettingNotFoundException) {} #endif - std::string draw_mode = g_settings->get("3d_mode"); - - smgr->drawAll(); - - if (draw_mode == "anaglyph") - { - draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver, - smgr, draw_wield_tool, client, guienv); - draw_crosshair = false; - } - else if (draw_mode == "interlaced") - { - draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver, - smgr, screensize, draw_wield_tool, client, guienv, skycolor); - draw_crosshair = false; - } - else if (draw_mode == "sidebyside") - { - draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver, - smgr, screensize, draw_wield_tool, client, guienv, skycolor); - show_hud = false; - } - else if (draw_mode == "topbottom") - { - draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver, - smgr, screensize, draw_wield_tool, client, guienv, skycolor); - show_hud = false; - } - else { - draw_plain(camera, show_hud, hud, hilightboxes, driver, - draw_wield_tool, client, guienv); - } - - /* - Post effects - */ - { - client.getEnv().getClientMap().renderPostFx(camera.getCameraMode()); - } - - //TODO how to make those 3d too - if (show_hud) - { - if (draw_crosshair) - hud.drawCrosshair(); - hud.drawHotbar(client.getPlayerItem()); - hud.drawLuaElements(camera.getOffset()); - } + std::string draw_mode = g_settings->get("3d_mode"); - guienv->drawAll(); + smgr->drawAll(); + + if (draw_mode == "anaglyph") + { + draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver, + smgr, draw_wield_tool, client, guienv); + draw_crosshair = false; + } + else if (draw_mode == "interlaced") + { + draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver, + smgr, screensize, draw_wield_tool, client, guienv, skycolor); + draw_crosshair = false; + } + else if (draw_mode == "sidebyside") + { + draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver, + smgr, screensize, draw_wield_tool, client, guienv, skycolor); + show_hud = false; + } + else if (draw_mode == "topbottom") + { + draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver, + smgr, screensize, draw_wield_tool, client, guienv, skycolor); + show_hud = false; + } + else { + draw_plain(camera, show_hud, hud, hilightboxes, driver, + draw_wield_tool, client, guienv); + } - scenetime = timer.stop(true); + /* + Post effects + */ + { + client.getEnv().getClientMap().renderPostFx(camera.getCameraMode()); } + //TODO how to make those 3d too + if (show_hud) + { + if (draw_crosshair) + hud.drawCrosshair(); + hud.drawHotbar(client.getPlayerItem()); + hud.drawLuaElements(camera.getOffset()); + } + + guienv->drawAll(); + + timer.stop(true); } /* -- cgit v1.2.3