From 452c88308c80dc52df95d5c2a9e0e105154684d0 Mon Sep 17 00:00:00 2001 From: paramat Date: Sat, 28 Nov 2015 14:51:22 +0000 Subject: Dungeongen: Also preserve river water nodes For future river mapgens Dungeons will not generate in river water, to avoid dungeons filling and blocking river channels --- src/dungeongen.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/dungeongen.h') diff --git a/src/dungeongen.h b/src/dungeongen.h index 4e1201d82..d209dd4bf 100644 --- a/src/dungeongen.h +++ b/src/dungeongen.h @@ -40,6 +40,7 @@ int dir_to_facedir(v3s16 d); struct DungeonParams { content_t c_water; + content_t c_river_water; content_t c_cobble; content_t c_moss; content_t c_stair; -- cgit v1.2.3