From 650e932ddf7352e50bba42acbc0ff4eda8aa40e2 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Sat, 9 Mar 2013 21:28:19 -0500 Subject: Re-add dungeons in new dungeongen.cpp --- src/dungeongen.h | 128 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 128 insertions(+) create mode 100644 src/dungeongen.h (limited to 'src/dungeongen.h') diff --git a/src/dungeongen.h b/src/dungeongen.h new file mode 100644 index 000000000..4be3df4aa --- /dev/null +++ b/src/dungeongen.h @@ -0,0 +1,128 @@ +/* +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef DUNGEONGEN_HEADER +#define DUNGEONGEN_HEADER + +#include "voxel.h" +#include "noise.h" + +#define VMANIP_FLAG_DUNGEON_INSIDE VOXELFLAG_CHECKED1 +#define VMANIP_FLAG_DUNGEON_PRESERVE VOXELFLAG_CHECKED2 +#define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\ + VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE) + +class ManualMapVoxelManipulator; +class INodeDefManager; + +v3s16 rand_ortho_dir(PseudoRandom &random); +v3s16 turn_xz(v3s16 olddir, int t); +v3s16 random_turn(PseudoRandom &random, v3s16 olddir); +int dir_to_facedir(v3s16 d); + +class DungeonGen { +public: + u32 blockseed; + u64 mapseed; + ManualMapVoxelManipulator *vmanip; + INodeDefManager *ndef; + PseudoRandom random; + v3s16 csize; + s16 water_level; + + NoiseParams *np_rarity; + NoiseParams *np_wetness; + NoiseParams *np_density; + + content_t cid_water_source; + content_t cid_cobble; + content_t cid_mossycobble; + content_t cid_torch; + content_t cid_cobblestair; + + //RoomWalker + v3s16 m_pos; + v3s16 m_dir; + + DungeonGen(INodeDefManager *ndef, u64 seed, s16 waterlevel); + void generate(ManualMapVoxelManipulator *vm, u32 bseed, + v3s16 full_node_min, v3s16 full_node_max); + //void generate(v3s16 full_node_min, v3s16 full_node_max, u32 bseed); + + void makeDungeon(v3s16 start_padding); + void makeRoom(v3s16 roomsize, v3s16 roomplace); + void makeCorridor(v3s16 doorplace, v3s16 doordir, + v3s16 &result_place, v3s16 &result_dir); + void makeDoor(v3s16 doorplace, v3s16 doordir); + void makeFill(v3s16 place, v3s16 size, u8 avoid_flags, MapNode n, u8 or_flags); + void makeHole(v3s16 place); + + bool findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir); + bool findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace, + v3s16 &result_doordir, v3s16 &result_roomplace); + + void randomizeDir() + { + m_dir = rand_ortho_dir(random); + } +}; + +class RoomWalker +{ +public: + + RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random, + INodeDefManager *ndef): + vmanip(vmanip_), + m_pos(pos), + m_random(random), + m_ndef(ndef) + { + randomizeDir(); + } + + void randomizeDir() + { + m_dir = rand_ortho_dir(m_random); + } + + void setPos(v3s16 pos) + { + m_pos = pos; + } + + void setDir(v3s16 dir) + { + m_dir = dir; + } + + //bool findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir); + //bool findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace, + // v3s16 &result_doordir, v3s16 &result_roomplace); + +private: + VoxelManipulator &vmanip; + v3s16 m_pos; + v3s16 m_dir; + PseudoRandom &m_random; + INodeDefManager *m_ndef; +}; + + +#endif -- cgit v1.2.3