From d3131aeae79141961efdeff38446e73d027f13ff Mon Sep 17 00:00:00 2001 From: paramat Date: Mon, 13 Mar 2017 21:35:29 +0000 Subject: Map generation limit: Rewrite The previous implementation applied the setting to blockpos_over_limit(), objectpos_over_limit() and in createSector(), causing many bugs near the world edge. First revert the previous implementation. Rename blockpos_over_limit() to blockpos_over_max_limit() for clarity. Add a new function to mapblock.h called blockpos_over_mapgen_limit() that checks against the map_generation_limit setting, and call this only from the code that decides where mapgen stops. Use MAX_MAP_GENERATION_LIMIT in objectpos_over_limit() to reduce the chance of bugs, there is no need to use map_generation_limit here. --- src/emerge.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/emerge.cpp') diff --git a/src/emerge.cpp b/src/emerge.cpp index a3efb09e7..4c3a83f7e 100644 --- a/src/emerge.cpp +++ b/src/emerge.cpp @@ -606,7 +606,7 @@ void *EmergeThread::run() continue; } - if (blockpos_over_limit(pos)) + if (blockpos_over_max_limit(pos)) continue; bool allow_gen = bedata.flags & BLOCK_EMERGE_ALLOW_GEN; -- cgit v1.2.3