From 1f1e14ab7fe1680eae12955929be004af7f39fe4 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Tue, 8 Sep 2015 18:29:02 +0200 Subject: Change m_client_event_queue's type to std::queue As indicated in its name, m_client_event_queue should be a queue. Change std::list to std::queue to improve the queue's performance. --- src/environment.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/environment.cpp') diff --git a/src/environment.cpp b/src/environment.cpp index c337139e8..eb599668b 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -2562,7 +2562,7 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp) event.type = CEE_PLAYER_DAMAGE; event.player_damage.amount = damage; event.player_damage.send_to_server = handle_hp; - m_client_event_queue.push_back(event); + m_client_event_queue.push(event); } void ClientEnvironment::updateLocalPlayerBreath(u16 breath) @@ -2570,7 +2570,7 @@ void ClientEnvironment::updateLocalPlayerBreath(u16 breath) ClientEnvEvent event; event.type = CEE_PLAYER_BREATH; event.player_breath.amount = breath; - m_client_event_queue.push_back(event); + m_client_event_queue.push(event); } /* @@ -2604,7 +2604,7 @@ ClientEnvEvent ClientEnvironment::getClientEvent() event.type = CEE_NONE; else { event = m_client_event_queue.front(); - m_client_event_queue.pop_front(); + m_client_event_queue.pop(); } return event; } -- cgit v1.2.3