From 369177aa8015d75f4cb18c65f435efc1f2a9e05a Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 16 Oct 2011 18:45:17 +0300 Subject: Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there. --- src/environment.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'src/environment.cpp') diff --git a/src/environment.cpp b/src/environment.cpp index d7bbadd05..1d684129d 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -1671,11 +1671,6 @@ void ClientEnvironment::step(float dtime) */ bool is_climbing = lplayer->is_climbing; - /* - Check if the player is frozen (don't apply physics) - */ - bool is_frozen = lplayer->is_frozen; - f32 player_speed = 0.001; // just some small value player_speed = lplayer->getSpeed().getLength(); @@ -1733,7 +1728,7 @@ void ClientEnvironment::step(float dtime) v3f lplayerpos = lplayer->getPosition(); // Apply physics - if(free_move == false && is_climbing == false && is_frozen == false) + if(free_move == false && is_climbing == false) { // Gravity v3f speed = lplayer->getSpeed(); @@ -1767,7 +1762,7 @@ void ClientEnvironment::step(float dtime) while(dtime_downcount > 0.001); //std::cout<<"Looped "<::Iterator i = player_collisions.begin(); i != player_collisions.end(); i++) -- cgit v1.2.3