From 3b50b2766aeb09c9fc0ad0ea07426bb2187df3d7 Mon Sep 17 00:00:00 2001 From: est31 Date: Fri, 17 Jul 2015 16:40:41 +0200 Subject: Optional reconnect functionality Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting. --- src/environment.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/environment.cpp') diff --git a/src/environment.cpp b/src/environment.cpp index d22982b68..5d7321f60 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -426,13 +426,15 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 return true; } -void ServerEnvironment::kickAllPlayers(const std::string &reason) +void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason, + const std::string &str_reason, bool reconnect) { - std::wstring wreason = utf8_to_wide(reason); for (std::vector::iterator it = m_players.begin(); it != m_players.end(); ++it) { - ((Server*)m_gamedef)->DenyAccess_Legacy((*it)->peer_id, wreason); + ((Server*)m_gamedef)->DenyAccessVerCompliant((*it)->peer_id, + (*it)->protocol_version, (AccessDeniedCode)reason, + str_reason, reconnect); } } -- cgit v1.2.3