From 842eb5da280b09e046531dd03fe9b9b20752ad12 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 28 Nov 2011 00:45:34 +0200 Subject: Replace old active block random node modifying things with actual ActiveBlockModifiers --- src/environment.cpp | 472 ++++++++++++++-------------------------------------- 1 file changed, 123 insertions(+), 349 deletions(-) (limited to 'src/environment.cpp') diff --git a/src/environment.cpp b/src/environment.cpp index 94c88d57c..416657142 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -17,6 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ +#include +#include +#include #include "environment.h" #include "filesys.h" #include "porting.h" @@ -296,6 +299,12 @@ ServerEnvironment::~ServerEnvironment() // Drop/delete map m_map->drop(); + + // Delete ActiveBlockModifiers + for(core::list::Iterator + i = m_abms.begin(); i != m_abms.end(); i++){ + delete (*i); + } } void ServerEnvironment::serializePlayers(const std::string &savedir) @@ -545,56 +554,101 @@ void ServerEnvironment::loadMeta(const std::string &savedir) } } -#if 0 -// This is probably very useless -void spawnRandomObjects(MapBlock *block) +struct ActiveABM { - for(s16 z0=0; z0 > m_aabms; +public: + ABMHandler(core::list &abms, + float dtime_s, ServerEnvironment *env): + m_env(env) { - bool last_node_walkable = false; - for(s16 y0=0; y0getTimestamp(); dtime_s += additional_dtime; - // Set current time as timestamp (and let it set ChangedFlag) - block->setTimestamp(m_game_time); + infostream<<"ServerEnvironment::activateBlock(): block timestamp: " + <setTimestampNoChangedFlag(m_game_time); - //infostream<<"Block is "<getPosRelative(); - MapNode n = block->getNodeNoEx(p0); -#if 1 - // Test something: - // Convert all mud under proper day lighting to grass - if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MUD")) - { - if(dtime_s > 300) - { - MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); - if(m_gamedef->ndef()->get(n_top).light_propagates && - !m_gamedef->ndef()->get(n_top).isLiquid() && - n_top.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) >= 13) - { - n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS")); - m_map->addNodeWithEvent(p, n); - } - } - } -#endif - } + /* Handle ActiveBlockModifiers */ + ABMHandler abmhandler(m_abms, dtime_s, this); + abmhandler.apply(block); +} + +void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm) +{ + m_abms.push_back(abm); } void ServerEnvironment::clearAllObjects() @@ -748,20 +784,6 @@ void ServerEnvironment::clearAllObjects() <<" in "<setTimestampNoChangedFlag(m_game_time); + // If time has changed much from the one on disk, + // set block to be saved when it is unloaded + if(block->getTimestamp() > block->getDiskTimestamp() + 60) + block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD, + "Timestamp older than 60s (step)"); // Run node metadata bool changed = block->m_node_metadata->step(dtime); @@ -946,23 +973,15 @@ void ServerEnvironment::step(float dtime) } } - if(m_active_blocks_test_interval.step(dtime, 10.0)) + const float abm_interval = 10.0; + if(m_active_block_modifier_interval.step(dtime, abm_interval)) { ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /10s", SPT_AVG); - //float dtime = 10.0; TimeTaker timer("modify in active blocks"); - - INodeDefManager *ndef = m_gamedef->ndef(); - - // Pre-fetch content ids for the luge loop - content_t c_dirt = ndef->getId("dirt"); - content_t c_grass = ndef->getId("dirt_with_grass"); - content_t c_tree = ndef->getId("tree"); - content_t c_jungletree = ndef->getId("jungletree"); - content_t c_stone = ndef->getId("stone"); - content_t c_mossycobble = ndef->getId("mossycobble"); - content_t c_sapling = ndef->getId("sapling"); + // Initialize handling of ActiveBlockModifiers + ABMHandler abmhandler(m_abms, abm_interval, this); + for(core::map::Iterator i = m_active_blocks.m_list.getIterator(); i.atEnd()==false; i++) @@ -979,199 +998,8 @@ void ServerEnvironment::step(float dtime) // Set current time as timestamp block->setTimestampNoChangedFlag(m_game_time); - /* - Do stuff! - - Note that map modifications should be done using the event- - making map methods so that the server gets information - about them. - - Reading can be done quickly directly from the block. - - Everything should bind to inside this single content - searching loop to keep things fast. - */ - // TODO: Implement usage of ActiveBlockModifier - - // Find out how many objects the block contains - //u32 active_object_count = block->m_static_objects.m_active.size(); - // Find out how many objects this and all the neighbors contain - u32 active_object_count_wider = 0; - for(s16 x=-1; x<=1; x++) - for(s16 y=-1; y<=1; y++) - for(s16 z=-1; z<=1; z++) - { - MapBlock *block = m_map->getBlockNoCreateNoEx(p+v3s16(x,y,z)); - if(block==NULL) - continue; - active_object_count_wider += - block->m_static_objects.m_active.size() - + block->m_static_objects.m_stored.size(); - - /*if(block->m_static_objects.m_stored.size() != 0){ - errorstream<<"ServerEnvironment::step(): " - <getPos())<<" contains " - <m_static_objects.m_stored.size() - <<" stored objects; " - <<"when spawning objects, when counting active " - <<"objects in wide area. relative position: " - <<"("<getPosRelative(); - MapNode n = block->getNodeNoEx(p0); - - /* - Test something: - Convert dirt under proper lighting to grass - */ - if(n.getContent() == c_dirt) - { - if(myrand()%20 == 0) - { - MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); - if(m_gamedef->ndef()->get(n_top).light_propagates && - !m_gamedef->ndef()->get(n_top).isLiquid() && - n_top.getLightBlend(getDayNightRatio(), - m_gamedef->ndef()) >= 13) - { - n.setContent(c_grass); - m_map->addNodeWithEvent(p, n); - } - } - } - /* - Convert grass into dirt if under something else than air - */ - if(n.getContent() == c_grass) - { - //if(myrand()%20 == 0) - { - MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); - if(!m_gamedef->ndef()->get(n_top).light_propagates || - m_gamedef->ndef()->get(n_top).isLiquid()) - { - n.setContent(c_dirt); - m_map->addNodeWithEvent(p, n); - } - } - } - /* - Rats spawn around regular trees - */ - if(n.getContent() == c_tree || - n.getContent() == c_jungletree) - { - if(myrand()%200 == 0 && active_object_count_wider == 0) - { - v3s16 p1 = p + v3s16(myrand_range(-2, 2), - 0, myrand_range(-2, 2)); - MapNode n1 = m_map->getNodeNoEx(p1); - MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0)); - if(n1b.getContent() == c_grass && - n1.getContent() == CONTENT_AIR) - { - v3f pos = intToFloat(p1, BS); - ServerActiveObject *obj = new RatSAO(this, pos); - addActiveObject(obj); - } - } - } - /* - Fun things spawn in caves and dungeons - */ - if(n.getContent() == c_stone || - n.getContent() == c_mossycobble) - { - if(myrand()%200 == 0 && active_object_count_wider == 0) - { - v3s16 p1 = p + v3s16(0,1,0); - MapNode n1a = m_map->getNodeNoEx(p1+v3s16(0,0,0)); - if(n1a.getLightBlend(getDayNightRatio(), - m_gamedef->ndef()) <= 3){ - MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,1,0)); - if(n1a.getContent() == CONTENT_AIR && - n1b.getContent() == CONTENT_AIR) - { - v3f pos = intToFloat(p1, BS); - int i = myrand()%5; - if(i == 0 || i == 1){ - actionstream<<"A dungeon master spawns at " - < modified_blocks; - v3s16 tree_p = p; - ManualMapVoxelManipulator vmanip(m_map); - v3s16 tree_blockp = getNodeBlockPos(tree_p); - vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1)); - bool is_apple_tree = myrand()%4 == 0; - mapgen::make_tree(vmanip, tree_p, is_apple_tree, - m_gamedef->ndef()); - vmanip.blitBackAll(&modified_blocks); - - // update lighting - core::map lighting_modified_blocks; - for(core::map::Iterator - i = modified_blocks.getIterator(); - i.atEnd() == false; i++) - { - lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue()); - } - m_map->updateLighting(lighting_modified_blocks, modified_blocks); - - // Send a MEET_OTHER event - MapEditEvent event; - event.type = MEET_OTHER; - for(core::map::Iterator - i = modified_blocks.getIterator(); - i.atEnd() == false; i++) - { - v3s16 p = i.getNode()->getKey(); - event.modified_blocks.insert(p, true); - } - m_map->dispatchEvent(&event); - } - } - } + /* Handle ActiveBlockModifiers */ + abmhandler.apply(block); } u32 time_ms = timer.stop(true); @@ -1241,60 +1069,6 @@ void ServerEnvironment::step(float dtime) */ removeRemovedObjects(); } - - if(g_settings->getBool("enable_experimental")) - { - - /* - TEST CODE - */ -#if 0 - m_random_spawn_timer -= dtime; - if(m_random_spawn_timer < 0) - { - //m_random_spawn_timer += myrand_range(2.0, 20.0); - //m_random_spawn_timer += 2.0; - m_random_spawn_timer += 200.0; - - /* - Find some position - */ - - /*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5)); - s16 y = 1 + getServerMap().findGroundLevel(p2d); - v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/ - - Player *player = getRandomConnectedPlayer(); - v3f pos(0,0,0); - if(player) - pos = player->getPosition(); - pos += v3f( - myrand_range(-3,3)*BS, - 5, - myrand_range(-3,3)*BS - ); - - /* - Create a ServerActiveObject - */ - - //TestSAO *obj = new TestSAO(this, pos); - //ServerActiveObject *obj = new ItemSAO(this, pos, "CraftItem Stick 1"); - //ServerActiveObject *obj = new RatSAO(this, pos); - //ServerActiveObject *obj = new Oerkki1SAO(this, pos); - //ServerActiveObject *obj = new FireflySAO(this, pos); - - infostream<<"Server: Spawning MobV2SAO at " - <<"("<