From aab7c83d0229c2c7aa3b60de3ca1b1a4eb326b55 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Fri, 24 Jul 2015 21:03:50 +0200 Subject: Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will always evaluate to true. --- src/environment.cpp | 54 ----------------------------------------------------- 1 file changed, 54 deletions(-) (limited to 'src/environment.cpp') diff --git a/src/environment.cpp b/src/environment.cpp index 5d7321f60..cf0ebacfd 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -1314,51 +1314,6 @@ u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) return id; } -#if 0 -bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj) -{ - assert(obj); - - v3f objectpos = obj->getBasePosition(); - - // The block in which the object resides in - v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); - - /* - Update the static data - */ - - // Create new static object - std::string staticdata = obj->getStaticData(); - StaticObject s_obj(obj->getType(), objectpos, staticdata); - // Add to the block where the object is located in - v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); - // Get or generate the block - MapBlock *block = m_map->emergeBlock(blockpos); - - bool succeeded = false; - - if(block) - { - block->m_static_objects.insert(0, s_obj); - block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD, - "addActiveObjectAsStatic"); - succeeded = true; - } - else{ - infostream<<"ServerEnvironment::addActiveObjectAsStatic: " - <<"Could not find or generate " - <<"a block for storing static object"<environmentDeletes()) - delete obj; - - return succeeded; -} -#endif - /* Finds out what new objects have been added to inside a radius around a position @@ -2182,15 +2137,6 @@ void ClientEnvironment::step(float dtime) v3f d = d_wanted.normalize() * dl; speed += d; - -#if 0 // old code - if(speed.X > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.X -= lplayer->movement_liquid_fluidity_smooth; - if(speed.X < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.X += lplayer->movement_liquid_fluidity_smooth; - if(speed.Y > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.Y -= lplayer->movement_liquid_fluidity_smooth; - if(speed.Y < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.Y += lplayer->movement_liquid_fluidity_smooth; - if(speed.Z > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.Z -= lplayer->movement_liquid_fluidity_smooth; - if(speed.Z < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.Z += lplayer->movement_liquid_fluidity_smooth; -#endif } lplayer->setSpeed(speed); -- cgit v1.2.3