From dd22ea051a643a1ca2657958c8552849dc1ffa36 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 27 Jun 2011 00:27:17 +0300 Subject: map unloading is now a whole lot better --- src/environment.cpp | 15 +-------------- 1 file changed, 1 insertion(+), 14 deletions(-) (limited to 'src/environment.cpp') diff --git a/src/environment.cpp b/src/environment.cpp index b52a46dde..ac69c8ae2 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -660,14 +660,6 @@ void ServerEnvironment::step(float dtime) m_game_time_fraction_counter -= (float)inc_i; } - /* - Let map update it's timers - */ - { - //TimeTaker timer("Server m_map->timerUpdate()"); - m_map->timerUpdate(dtime); - } - /* Handle players */ @@ -1469,11 +1461,6 @@ void ClientEnvironment::step(float dtime) bool free_move = g_settings.getBool("free_move"); bool footprints = g_settings.getBool("footprints"); - { - //TimeTaker timer("Client m_map->timerUpdate()"); - m_map->timerUpdate(dtime); - } - // Get local player LocalPlayer *lplayer = getLocalPlayer(); assert(lplayer); @@ -1672,7 +1659,7 @@ void ClientEnvironment::step(float dtime) // Step object obj->step(dtime, this); - if(m_active_object_light_update_interval.step(dtime, 0.5)) + if(m_active_object_light_update_interval.step(dtime, 0.21)) { // Update lighting //u8 light = LIGHT_MAX; -- cgit v1.2.3