From 0727bb3ddd9c550ff962af4546bac8cc058bce73 Mon Sep 17 00:00:00 2001 From: red-001 Date: Sun, 29 Jan 2017 18:28:38 +0000 Subject: [CSM] Add `on_punchnode` callback --- src/game.cpp | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 66c8859c8..612bd2536 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -3895,17 +3895,20 @@ void Game::handleDigging(GameRunData *runData, const PointedThing &pointed, const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap, f32 dtime) { + + LocalPlayer *player = client->getEnv().getLocalPlayer(); + ClientMap &map = client->getEnv().getClientMap(); + MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos); + if (!runData->digging) { infostream << "Started digging" << std::endl; + if (client->getScript()->on_punchnode(nodepos, n)) + return; client->interact(0, pointed); runData->digging = true; runData->ldown_for_dig = true; } - LocalPlayer *player = client->getEnv().getLocalPlayer(); - ClientMap &map = client->getEnv().getClientMap(); - MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos); - // NOTE: Similar piece of code exists on the server side for // cheat detection. // Get digging parameters -- cgit v1.2.3