From 2efae3ffd720095222c800e016286a45c9fe1e5c Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Sat, 21 Jan 2017 15:02:08 +0100 Subject: [CSM] Client side modding * rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions --- src/game.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 55b2ccec9..9868142f7 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2222,6 +2222,8 @@ bool Game::connectToServer(const std::string &playername, fps_control.last_time = device->getTimer()->getTime(); + client->initMods(); + while (device->run()) { limitFps(&fps_control, &dtime); -- cgit v1.2.3