From 9293d8e2715f3e883fee4c0ed617636a785f20d1 Mon Sep 17 00:00:00 2001 From: nOOb3167 Date: Fri, 23 Mar 2018 15:31:43 +0100 Subject: Global initialization of sound using SoundManagerGlobal (#7063) * Global initialization of sound using SoundManagerGlobal --- src/game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index f1c27d3bb..fada349db 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1219,7 +1219,7 @@ bool Game::initSound() #if USE_SOUND if (g_settings->getBool("enable_sound")) { infostream << "Attempting to use OpenAL audio" << std::endl; - sound = createOpenALSoundManager(&soundfetcher); + sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher); if (!sound) infostream << "Failed to initialize OpenAL audio" << std::endl; } else -- cgit v1.2.3