From e1ff5b13619666e5b987ecf4faaf294400ffd979 Mon Sep 17 00:00:00 2001 From: Jeija Date: Wed, 23 Jan 2013 18:32:02 +0100 Subject: Allow spawning particles from the server, from lua Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h --- src/game.cpp | 49 +++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 47 insertions(+), 2 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 1ae29b13b..58ca654a0 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2186,6 +2186,47 @@ void the_game( { update_wielded_item_trigger = true; } + else if(event.type == CE_SPAWN_PARTICLE) + { + LocalPlayer* player = client.getEnv().getLocalPlayer(); + AtlasPointer ap = + gamedef->tsrc()->getTexture(*(event.spawn_particle.texture)); + + new Particle(gamedef, smgr, player, client.getEnv(), + *event.spawn_particle.pos, + *event.spawn_particle.vel, + *event.spawn_particle.acc, + event.spawn_particle.expirationtime, + event.spawn_particle.size, + event.spawn_particle.collisiondetection, ap); + } + else if(event.type == CE_ADD_PARTICLESPAWNER) + { + LocalPlayer* player = client.getEnv().getLocalPlayer(); + AtlasPointer ap = + gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture)); + + new ParticleSpawner(gamedef, smgr, player, + event.add_particlespawner.amount, + event.add_particlespawner.spawntime, + *event.add_particlespawner.minpos, + *event.add_particlespawner.maxpos, + *event.add_particlespawner.minvel, + *event.add_particlespawner.maxvel, + *event.add_particlespawner.minacc, + *event.add_particlespawner.maxacc, + event.add_particlespawner.minexptime, + event.add_particlespawner.maxexptime, + event.add_particlespawner.minsize, + event.add_particlespawner.maxsize, + event.add_particlespawner.collisiondetection, + ap, + event.add_particlespawner.id); + } + else if(event.type == CE_DELETE_PARTICLESPAWNER) + { + delete_particlespawner (event.delete_particlespawner.id); + } } } @@ -2415,7 +2456,8 @@ void the_game( const ContentFeatures &features = client.getNodeDefManager()->get(n); addPunchingParticles - (gamedef, smgr, player, nodepos, features.tiles); + (gamedef, smgr, player, client.getEnv(), + nodepos, features.tiles); } } @@ -2453,7 +2495,8 @@ void the_game( const ContentFeatures &features = client.getNodeDefManager()->get(wasnode); addDiggingParticles - (gamedef, smgr, player, nodepos, features.tiles); + (gamedef, smgr, player, client.getEnv(), + nodepos, features.tiles); } dig_time = 0; @@ -2734,6 +2777,7 @@ void the_game( */ allparticles_step(dtime, client.getEnv()); + allparticlespawners_step(dtime, client.getEnv()); /* Fog @@ -3220,6 +3264,7 @@ void the_game( clouds->drop(); if(gui_chat_console) gui_chat_console->drop(); + clear_particles (); /* Draw a "shutting down" screen, which will be shown while the map -- cgit v1.2.3 From 5e7e0347cdae0cab3b7d003fbd3b22c7f820e703 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Mon, 25 Mar 2013 23:59:17 +0100 Subject: Add different place sound for nodes --- src/game.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 58ca654a0..5e4e06148 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2394,11 +2394,6 @@ void the_game( } } - // We can't actually know, but assume the sound of right-clicking - // to be the sound of placing a node - soundmaker.m_player_rightpunch_sound.gain = 0.5; - soundmaker.m_player_rightpunch_sound.name = "default_place_node"; - /* Handle digging */ @@ -2617,6 +2612,9 @@ void the_game( <<") - Position not loaded"<