From 0ebaed430ad5cd2523d78d2e2c051576e948fe13 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Wed, 3 Jan 2018 14:28:55 +0100 Subject: GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them Other improvements: * updateChat: more performance on error messages by remove string copies * Initialize all game class members in definition instead of constructor (with nullptr instead of NULL) * Drop unused Client::show{GameChat,GameHud,Profiler,GameFog} * Add GameUI unittests --- src/game.h | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'src/game.h') diff --git a/src/game.h b/src/game.h index 22a8d6f9b..223278006 100644 --- a/src/game.h +++ b/src/game.h @@ -26,18 +26,6 @@ class InputHandler; class ChatBackend; /* to avoid having to include chat.h */ struct SubgameSpec; -// Flags that can, or may, change during main game loop -struct GameUIFlags -{ - bool show_chat; - bool show_hud; - bool show_minimap; - bool force_fog_off; - bool show_debug; - bool show_profiler_graph; - bool disable_camera_update; -}; - void the_game(bool *kill, bool random_input, InputHandler *input, -- cgit v1.2.3